YoYo Games has just released its 2D game development platform, GameMaker Studio 2, into the wild for Mac OS as an open beta. GameMaker Studio 2 allows budding game developers to use an intuitive system to build 2D games, which scales from dragging and dropping options for beginners, to a robust coding platform for experts.
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So far, GameMaker Studio 2 has support for Android, iOS, HTML5, PS4, Xbox One, Windows Desktop, and Windows UWP, with the open beta for Mac OS rounding out YoYo Games' support on all current-gen gaming devices.
James Cox, General Manager of YoYo Games, says that:
Additional Modules. The above modules are included as standard for all versions of GameMaker: Studio but the following modules are available only to those who have upgraded to the Professional version (more information on the different versions of GameMaker: Studio can be found here). Mac OS X To use the Mac OS X target module, you will need to have a Mac computer with an Intel chipset.
Develop And Distribute To Mac OS X. In order to utilize GameMaker: Studio’s Mac support you will need to first prepare GameMaker:Studio and a Mac computer for. Popular Alternatives to GameMaker for Windows, Linux, Mac, iPhone, iPad and more. Explore 25+ apps like GameMaker, all suggested and ranked by the AlternativeTo user community. Game Maker for Mac (self.gamemaker) submitted 2 years ago by metalstuff. Hello, Im trying to download game maker for mac but it says it costs 20 dollars. DO i understand correctly that game maker is not for free on mac? I also have the option to download lite version.is it like a trial? What are the limitations? For more than 8 years, the tight-knit community of /r/gamemaker has run the game jam gm(48) for GameMaker developers of all ages and experience levels. The gm(48) is a casual, fun game jam that helps you to learn and grow as a developer. The next gm(48) will take place on Oct 20, 2018. Created by ClayPigeon a community for 10 years. Ethernet cable for mac.
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“Mac owners love video games just as much as PC or console owners. Age of empires for mac torrent. Bringing GameMaker Studio 2 to Mac will help us reach as many budding or expert developers as possible. With GMS2 we are eliminating the OS roadblock many developers find themselves behind when they want to focus on the Mac platform.”
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Potential game designers who want to participate in the Mac OS open beta can sign up at the official YoYo Games website. There's no word yet on when the full version will release.
The section details the Mac OS preferences tab.
For GameMaker: Studio to work with an Apple Mac, a few things need to be set up first in the preferences. Once you open this tab you will see the following sections that need to be filled in for GameMaker: Studio to be able to communicate properly with your Mac and for you to test your games:
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- Mac Host Name - This is the name (or IP address) of the Mac on the local network that you are going to use.
- Mac User Name - This is the name of the user account that will be active for testing your games.
- Mac Password - The password for the user account specified in the section above.
- Mac Install Directory - This is where the Application Oven/Xcode build output files go - the *.app.zip backup copy, plus any intermediate build files, splash screen images, configuration files, etc..
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Below these inputs is the option to Suppress build and run. If this is enabled, GameMaker: Studio will not try to build and run your game on the target Mac device, but instead simply push the files to xCode.
Next is the button labelled Check Mac Connection which you can use to test the information you have supplied to make sure that the connection to your Mac is correct and working. Please note that you must have enabled Remote Login on the target mac. This can be done by going to Preferences -> Sharing and enable Remote Login for the user you want to be able to login.
Underneath the Check Connection button there is another button marked Clear SSH Keys which is used to clear the Secure Shell Hash. This is provided as an option for those users that have changed Mac, or re-installed the OS on their current one, and need to re-configure their secure keys.
Finally you have the Default Team Id field. Here you can supply a default Apple Team Identifier which will then be used for all Mac OS builds. If you leave this blank or you wish to override this ID, you will need to supply one in the Mac OS Global Game Settings, otherwise your game will not build.
Next is the button labelled Check Mac Connection which you can use to test the information you have supplied to make sure that the connection to your Mac is correct and working. Please note that you must have enabled Remote Login on the target mac. This can be done by going to Preferences -> Sharing and enable Remote Login for the user you want to be able to login.
Underneath the Check Connection button there is another button marked Clear SSH Keys which is used to clear the Secure Shell Hash. This is provided as an option for those users that have changed Mac, or re-installed the OS on their current one, and need to re-configure their secure keys.
Finally you have the Default Team Id field. Here you can supply a default Apple Team Identifier which will then be used for all Mac OS builds. If you leave this blank or you wish to override this ID, you will need to supply one in the Mac OS Global Game Settings, otherwise your game will not build.
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Next: Windows UWP Preferences